TOWNHOUS.WAD


Title : Townhouses (Townhous.wad) - (Zdoom / CSdoom version is townhou9.wad)
.............(This is where I actually live!)
For : Doom2
& Zdoom / CSdoom
Date Finished : November 21, 1995 -
Zdoom / CSdoom update by Biff on Jan 14, 2001 (Thanks Biff!)
Original doom2 ->
Zdoom / CSdoom version -> <--- Download this one. It's the newest

Screenshots HERE: http://www.afternight.com/etc/doom/screenshots

The last version (townhou8.wad) had a really cool DM map by Biff in it which worked for DM mode, but errored out if it was in co-op mode.. I like co-op mode best and that's how I always configured the online server. So now it's got one map rather than two. It won't error out anymore when you change maps. :)

Author : Dino M. aka:(Pangier / D.T. Legna)

E-mail Address : Pangier@afternight.com

PC gamer placed this wad on their March 1996 cd and even wrote a little blurb about it in their magazine saying that it was the most detailed wad they've seen. I'd hope so!, I spent 90+ hours on it.

Misc. Author Info : 30 years old. Owner of this entertainment based web site at http://www.afternight.com. I work with the music community of Chicagoland. Owner of a Recording Studio and rehearsal studio spaces.

Description :Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)

Additional Credits : Thanks to Ben Morris for DCK and his help with questions I had through e-mail and ID of course!

Biff's updates to this wad include a toilet that flushes up medi-kits, ambient sounds (owl/crickets etc), breakable windows, a creek in the backyard to help hide from BFG yuckies, a pond with some goodies below, more DM, co-op spawns and a little tweaking with weapon and ammo placement.

1. HACX for breaking-glass sprites, sound and dehacked code.
2. Mod music is "Point of Departure" by Necros.
3. Orange sky from Dwango5.wad.
4. Death scream from Dcdwango.wad.
5. Pistol, chaingun and shotgun sounds from Totaldmx.wad.
6. Biff (Mike Blakely) for zdoom editing and second map. Which is is own creation called "playpen"

NOTE: CS doom does not support ambient sounds, best to view in Zdoom.


* Play Information *

Map : Map01

Single Player : Yes & NOT impossible either! Very fair & challenging

Cooperative 2-4 Player : Yes. Keep the monsters from entering the main home. I added a switch I like to call my "Dawn of The Dead" switch. When hit, it releases an onslaught of troopers on the outside of the house. (the Switch is in the garage).

The best way to play this map is in co-op mode. If you're like me and get a kick out of zombie movies like Dawn of the Dead", You'll love this wad. Just click the swich in the garage and stay indoors. Keep the zombies from coming in.. It's quite a challenge.

Deathmatch 2-4 Player : Yes Actually a great DM level. Each starts out in their own home and fights to get control of the main house which contains many of the good weapons. I put the only health where you would expect to go when you are hurt.. In the bathroom.

Difficulty Settings : Not implemented
New Sounds : Nope &
Yes with the Zdoom / CSdoom version
New Graphics : Nope
Demos Replaced : Nope

* Construction *
Base: : New level from scratch (I did cut and paste a few pieces of furniture from a two other wads because I got tired of creating them myself). The wads I used were "Two Houses" and "MyHome".

Build Time : 90+ hours!.. I really spent a lot of time on this one.

Editor(s) used : Good ole DCK (Thanks Ben!!)

Known Bugs : The ever so popular hall of mirrors happening outside when looking from the way north. No big deal, No one goes there anyway :-)

Special Features : If you really want a challenge, Open the huge door at the very north end of the map.

Great idea for Cooperative play. Not so good idea for solo play.

Where to find this wad : PC Gamer's March 1996 Disk, TWC's Oct/Nov 1995 disk.

* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels provide you credit me with creating the original level and that you say the level you've made is a modified version of my original level.

Copyright: Yeah Right... Nuff said! (However, if you do put this on a cd-rom, pleaselet me know through e-mail).

Disclaimer: This is not produced by ID Software and therefore no tech support by them is possible. Good Luck, Let me know if you have any problems and please send me feedback on this level. It's the only way I know what ideas work good.

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